Alan Zucconi
Alan Zucconi
Developer, Lecturer & Science Communicator
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catenary

There are 2 posts tagged catenary (this is page 1 of 1).

Implementing Catenaries for Games

This is the second part of the series dedicated to the catenary, the mathematical object used to model hanging wires, cables and chains. This post will show how to implement catenaries in a game engine like Unity.

  • Part 1. The Mathematics of Catenary
  • Part 2. Implementing Catenaries for Games

You can find the Unity package to create catenaries in Unity at the end of the post.

Continue reading →
in Uncategorized | 1,614 Words | 1 Webmention | Comment

The Mathematics of Catenary

Many modern games feature hanging wires, cables and chains; this series of tutorials will explore the mathematics behind their shape, which is known as catenary.

  • Part 1. The Mathematics of Catenary
  • Part 2. Implementing Catenaries for Games

You can find the Unity package to create catenaries in Unity at the end of the post.

Continue reading →
in Uncategorized | 1,849 Words | 1 Webmention | Comment
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