“0RBITALIS” – DevLog #1

Since its first version, 0RBITALIS has come a long way. A way that is heading towards Steam. After Rezzed, the game will be available on Early Access and I do hope that even the players who tried the original version will like the new one.

There are lot (I mean… LOT!) of changes. And surely the first one is the graphics. I wanted 0RBITALISย to keep its minimalistic aesthetics, but I never liked the fact that it was so …pixellated! The Steam version has been completely redesigned so that you’ll never see a sharp edge. Well, almost.

0rbitalis comparison

With very few exceptions, all the original 16 levels will made their way to Steam. Together with other 50. There are several new mechanics (which I’ll explain in the following devlogs), but what I am most interested in the Early Access is understanding which levels people are enjoying the most and replicating that experience. I’m aiming to reach at least 100-150 levels and I’m sure that even if the game is natively rendered at 800×800 pixels, there’s still a lot to show that will surprise you. ๐Ÿ™‚

 

Comments

4 responses to ““0RBITALIS” – DevLog #1”

  1. Jisoo Lanu avatar
    Jisoo Lanu

    slope run amply illustrates the benefits of a simple game with a well-designed user experience.

  2. A wide range of genres comes together in Poki games, offering something for every mood. You can explore different styles anytime.

  3. kingwale1208 avatar
    kingwale1208

    Iโ€™m aiming to reach at least 100-150 levels and Iโ€™m sure that even if the game is natively rendered at 800ร—800 pixels, thereโ€™s still a lot to show that will surprise you papa’s freezeria free.

  4. Devin Williams avatar
    Devin Williams

    Monkey Mart unfolds as a bustling yet cozy corner of the jungle, where monkeys not only climb trees but also busily pursue their entrepreneurial dreams.

Leave a Reply

Your email address will not be published. Required fields are marked *