Tag: rotations

  • The Transformation Matrix for 2D Games

    The Transformation Matrix for 2D Games

    This tutorial will introduce the Transformation Matrix, one of the standard technique to translate, rotate and scale 2D graphics. The first part of this series, A Gentle Primer on 2D Rotations, explaines some of the Maths that is be used here.

  • A Gentle Primer on 2D Rotations

    A Gentle Primer on 2D Rotations

    This tutorial will introduce rotations, translations and other affine transformations. This knowledge is essential not just for 2D games, but also to understand Quaternions and transformations in 3D games. This first post of the series is a gentle primer on 2D rotations.