
This tutorial will introduce the Transformation Matrix, one of the standard technique to translate, rotate and scale 2D graphics. The first part of this series, A Gentle Primer on 2D Rotations, explaines some of the Maths that is be used here.
- Introduction
- Part 1. Matrix notation
- Part 2. Adding translations
- Part 3. Composition
- Part 4. Inversion
- Part 5. Rotation around a point
- Conclusion