Indie Game: The Meetup

This weekend I had the amazing chance of presenting “Still time” at “The Warwick” for the “Indie Game: The Meetup“, a rather informal event to help developers showing off their games. The place was really amazing, even though it has become really overcrowded over the night. As always, chocolate biscuits were freely available to all the players who managed to beat at least one level of “Still time”. I had amazing feedbacks and seeing player struggling and smiling during the levels is really helping me to provide a more balanced gameplay. And yes, biscuits were really awesome!

Comments

6 responses to “Indie Game: The Meetup”

  1. An informal meetup can be especially valuable when people can play a project directly and give the developer immediate reactions. The detail that players received chocolate biscuits after beating a level makes the event sound welcoming, while the crowding suggests how much interest the game drew as the evening progressed. That mix of playtesting and community is a strong format for indie developers.

  2. An informal meetup seems like an especially good setting for showing a game still in development: players can react directly, and developers can see where a level communicates clearly or causes friction. The crowd becoming larger over the evening also suggests real interest, while the biscuit reward gave people a small extra reason to persist through a level. That kind of feedback is valuable because it comes from observation rather than only explanation.

  3. Informal meetups can be particularly valuable because a playable project gets feedback in a setting that is less formal than a presentation or review. The detail about attendees beating a level suggests that participation, rather than just display, was central to the event. It would be interesting to know whether the conversations around Still time led to notes on pacing, clarity, or level design for later iteration.

  4. Events like this work best when the practical details support the games rather than compete with them. A crowded room can create energy, but it also makes it harder for visitors to get enough time with a build and for developers to hear useful reactions. The biscuit reward is a small but smart prompt for people to try one more level. A meetup format with clear play space, short queues, and simple feedback prompts could preserve that informal spirit as attendance grows.

  5. An informal meetup can be valuable because it gives developers a low-pressure setting to show unfinished work and learn what catches players’ attention. The crowded venue suggests strong interest, while the level-completion reward adds a simple, playful reason for visitors to engage with the game. Events like this can make feedback feel more immediate than online discussion alone.

  6. An informal meetup can be a valuable setting for a game demonstration because players and developers share the same room and the response is immediate. Presenting “Still time” at The Warwick gave the event a concrete focal point, even as the venue became crowded later in the evening. The biscuit reward for completing a level is a small but memorable way to encourage people to engage with the game rather than only watch.

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