“Still Time” is a two dimensional puzzle platform that includes time bending and temporal physics in its gameplay. The game is currently under development.
Follow its development on www.stilltimegame.com .
Official game trailer:
- Watch on YouTube
|Slogans||Time travel, lasers and headaches|
|Hang @ Dolby||30th October 2013|
|GameCity 8||24th-25th October 2013|
|Etoo||10th June 2013|
|Game Camp 6||18th May 2013|
|Indie Game: The Meetup||29th September 2012|
|Indie Games Expo||3rd, 4th June 2012|
Still Time is a clever and stylishly presented game about time travel. […] The interface in is brilliantly designed; it’s easy to use and the display at the top of the screen is clear and informative.
Minimalist platformer Still Time turns time into an illusion.
If you thought Braid’s time-travel mechanics messed with your noggin, wait until you get a look at Still Time, a stylish indie platformer being kicked into shape by solo developer Alan Zucconi.
Games that are smarter than you will give you a headache. That’s a fact. I have one right now because I’ve been playing the latest alpha build of Alan Zucconi’s Still Time. […] And though its attempts at looking old-school are to be gazed upon lovingly, you’ll soon hate yourself for putting up with the torture of attempting to get through the game’s very smart puzzles.
GameSideStory (translated from French) (31st October, 2012 ~ by Hiji)
Still Time is fascinating thanks to two aspects. Firstly, it is the work of one man […] Secondly, the game is interesting in concept (travel time) and staged with a minimalist graphics. A process which allows to focus only on the gameplay, and not many special effects intended to distract the player. So yes austere is good – it must be admitted – but that is precisely what makes the charm of this kind of game. Will you resist the die and retry? This is what we will see!