Tag: game design

  • Accessibility Design: Color Blindness

    Accessibility Design: Color Blindness

    The filter This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial. This is how a player affected by red-green colour blindness (protanopia) might see…