Inverse Kinematics in 2D – Part 1

If you have been following this blog for a while, you might have noticed some recurring themes. Inverse Kinematics is definitely one them, and I have dedicated an entire series on how to apply it to robotic arms and tentacles. If you have not read them, do not fear: this new series will be self-contained, as it reviews the problem of Inverse Kinematics from a new perspective.

You can read the rest of this online course here:

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Learning Shaders

Making games is hard. Engines like Unity and Unreal have massively lowered the barrier to entry into this industry. And now that making games is easier than it has ever been before, developers are facing a new crisis. More and more people are joining this industry every day, making it harder to succeed in such an overcrowded market.

Many games that were popular and successful five years ago, would go mostly unnoticed today. More skills are needed to make a game stand out from its competitors, and this is why I believe that learning shaders is so important.

Shaders are the paintbrushes developers use to render graphics. The look and aesthetic of many iconic games, such as Journey, Antichamber and No Man’s Sky, was made possible only by the clever use of shaders.

Whether you are a new developer wanting to make games, or a veteran of the industry, learning how to write shaders can make the difference. This unusual tutorial pays homage to some of the best online content creators that you should know if you want to start your journey into shader coding. Continue reading