This is the third part of the online series dedicated to Journey Sand Shader.
In this third post, we will focus on the normal mapping that will turn smooth 3D models into sandy dunes.
This is the second part of the online series dedicated to Journey Sand Shader.
In this second post we will focus on the lighting model used in the game, and how to recreate it in Unity.
This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.
Creating believable caustics reflections is something that most technical artists have attempted achieving at some point in their career. If you are a game developer, one of the main reasons to use Twitter is the endless stream of inspiration it can provide. A few days ago Florian Gelzenleuchter (kolyaTQ on twitter) posted a GIF of a caustics effect created in Unity using shaders. The post (below) quickly reached 1.5K likes, showing a genuine interest for this type of content.
While I usually focus on longer, more technical series (such as Volumetric Atmospheric Scattering and Inverse Kinematics), I could not resist the temptation of writing a short and sweet tutorial about Florian‘s effects.
At the end of this article, you will also find a link to download the Unity package with all the assets necessary. Continue reading
This is the third part of the online course dedicated to interactive maps.
This is a tutorial in three parts:
A link to download the Unity package for this tutorial can be found at the end of this article.