Fast Subsurface Scattering in Unity (Part 1)
Follow @AlanZucconi Most (if not all) optical phenomena that materials exhibit can be replicated by simulating how the individual rays of light propagate and interact. This approach is referred in the scientific literature as ray tracing, and it is often too computationally expensive for any real-time application. Most modern engines rely on massive simplifications that, … Continue reading Fast Subsurface Scattering in Unity (Part 1)
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