This article will explore the origin of the popular flickering light effect, seen across many of their titles including “Quake”, “Half-Life”, “Half-Life: Alyx” and “Portal”. A Unity package to use this very effect can be download at the end of the article.
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Impossible Geometry: Non-Euclidean Cubes
This tutorial will teach you how to create non euclidean cubes in Unity, giving the illusion that each face is a door onto another dimension. This post is part of a series of tutorials on impossible geometries.
This effect can be seen in many game, most notoriously Antichamber which uses it extensively.
- Step 1. Stencil Theory
- Step 2. The stencil mask
- Step 3. The stencil geometry
- Step 4. Putting all together
- Conclusion
You can download the Unity package here.
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