You can read the full series here:

- Part 1.
**GPU Sorting** - Part 2.
**GPU Sorting**

You can find a link to download the **Unity source code** at the end of this tutorial.

You can read the full series here:

- Part 1.
**GPU Sorting** - Part 2.
**GPU Sorting**

You can find a link to download the **Unity source code** at the end of this tutorial.

This article introduces the concept of **parallel sorting**, discussing the theory and implementation of a shader that can sort pixels.

You can read the full series here:

- Part 1.
**GPU Sorting** - Part 2.
**GPU Sorting**

You can find a link to download the **Unity source code** at the end of this tutorial.

This tutorial finally concludes our journey to simulate Rayleigh Scattering for a planet’s atmosphere.

The next (and final) part will show how to change the shader to also include an additional type of scattering, known as Mie Scattering.

You can find all the post in this series here:

- Part 1. Volumetric Atmospheric Scattering
- Part 2. The Theory Behind Atmospheric Scattering
- Part 3. The Mathematics of Rayleigh Scattering
- Part 4. A Journey Through the Atmosphere
- Part 5. A Shader for the Atmospheric Sphere
- Part 6. Intersecting The Atmosphere
**Part 7. Atmospheric Scattering Shader**- Part 8. An Introduction to Mie Theory

You can refer to the Atmospheric Scattering Cheatsheet for a complete reference of all the equations used.

You can **download** the **Unity package** for this tutorial at the bottom of the page.

You can find all the post in this series here:

- Part 1. Volumetric Atmospheric Scattering
- Part 2. The Theory Behind Atmospheric Scattering
- Part 3. The Mathematics of Rayleigh Scattering
- Part 4. A Journey Through the Atmosphere
- Part 5. A Shader for the Atmospheric Sphere
**Part 6. Intersecting The Atmosphere**- Part 7. Atmospheric Scattering Shader
- Part 8. An Introduction to Mie Theory

You can refer to the Atmospheric Scattering Cheatsheet for a complete reference of all the equations used.

You can **download** the **Unity package** for this tutorial at the bottom of the page.

You can find all the post in this series here:

- Part 1. Volumetric Atmospheric Scattering
- Part 2. The Theory Behind Atmospheric Scattering
- Part 3. The Mathematics of Rayleigh Scattering
- Part 4. A Journey Through the Atmosphere
**Part 5. Atmospheric Sphere Shader**- Part 6. Intersecting The Atmosphere
- Part 7. Atmospheric Scattering Shader
- Part 8. An Introduction to Mie Theory

You can refer to the Atmospheric Scattering Cheatsheet for a complete reference of all the equations used.

You can **download** the **Unity package** for this tutorial at the bottom of the page.