Understanding Geographical Coordinates

This series introduces the concept of trilateration. This technique can be applied to a wide range of problems, from indoor localisation to earthquake detection. This first post provides a general introduction to the concept of geographical coordinates, and how they can be effectively manipulated. The second post in the series, Positioning and Trilateration, will cover the actual techniques used to identify the position of an object given independent distance readings. Most trilateration tutorials require the measures from the sensors to be precise and consistent. The approach here presented, instead, is highly robust and can tolerate inaccurate readings.

Continue reading

Fading Sprites in Unity 5

This tutorial shows how to extend the class SpriteRenderer  to support intuitive, painless fading transitions. Despite referring to sprites, this approach can be used to easily animate any property of a game object in Unity.

The link for the script used in this tutorial is at the end of the post.

Continue reading