Alan Zucconi > RAPTUS
“RAPTUS” can be played here:
- Play on Newgrounds
Official game walkthrough:
- Watch on YouTube
|Indie Games Expo||London (SE16 4DG)||3rd, 4th June 2012|
IndieGames (and Gamasutra) (31st March, 2012 ~ by Steve Cook)
RAPTUS is a sad and beautiful work of interactive fiction. To say too much would ruin the experience but to quote the author, the game “explores the concepts of Love and Death“. It’s about someone who makes a terrible mistake and the moral decision he makes afterwards.
BeefJack (13th April, 2012 ~ by James Archer)
RAPTUS begins on a dark note and only ever gets darker, as what looks like a blossoming relationship immediately goes very, very wrong. [...] It feels genuine enough, and a gorgeously dreamlike soundtrack elevates the whole thing out of purely angsty territory. [...] Rough around the edges but smarter than it looks, RAPTUS is easily worth 660-odd seconds of your time.
Nivel Oculto (translated from Spanish) (2nd April 2012 ~ by Twinsen)
When a handful of pixels come to becoming involved in such an emotional before a click, your heart grieves, is that someone has done his work. RAPTUS is the perfect example of those oddities that get to be interactive spinning in your head for several hours, perhaps days, after completion.
According to its author, Alan Zucconi , RAPTUS “tries to explore the concepts of love and death“. This statement, and referred to a video game may sound too arrogant. But I can assure you that just may take you ten minutes to complete this story will involve a real blow to your conscience.
The Indie Shelter (translated from Italian) (6th April 2012 ~ by Davide A. Fiandra)
The first impression with the game is 7+: graphically RAPTUS is a work that, even if derivative, is excellent. The minimal pixel style still has is appeal. The soundtrack is simply wonderful and the annoying filter that is typical of pretentious flash games has a meaning. [...] Dialogues, combined with hipster soundtrack and fancy graphics compose an alternative masterpiece about love and kisses. Just when I’m about to throw up, there is a twist in the story that managed to struck you in, even if the gameplay is minimal. It is hard to describe it without spoil anything, but I can tell you that at a certain point I literally lifted my hard from the mouse, trying to stop what the game was forcing me to do. [...] I have to admit that something so “powerful” certainly has its merits.
Gameological (9th April 2012 ~ by Anthony John Agnello)
RAPTUS is mean. It is an unpleasant little game that tries to milk revelation out of brutality but doesn’t bother to say anything in the process. [...] It’s like an episode of Law & Order: SVU filtered through Pitfall and an abandoned Postal Service demo. [...] There’s no character development or deeper insight into guilt, and stripping any vestige of choice from the player elevates the game from a piece of bad art to a malicious one. At least the pixel rain is nice to watch, but that just makes Raptus a pretty face with a black heart.