This tutorial starts our journey into the world of inverse kinematics. There are countless ways to approach this problem, but they all starts with forward kinematics.
Inverse kinematics takes a point in space, and tells you how to move your arm to reach it. Forward kinematics solves the opposite, dual problem. Knowing how you are moving your arm, it tells which point in space it reaches.
This tutorial shows how to extend the class
SpriteRenderer to support intuitive, painless fading transitions. Despite referring to sprites, this approach can be used to easily animate any property of a game object in Unity.
This tutorial shows how to automatically generate simplified colliders for 3D models imported into Unity. The tutorial uses Google SketchUp as an example, but its knowledge and code is agnostic to whichever modelling tool you are using.