Tiny Bubbles | Stu Denman | website
Of the reasons why there are so many platform games out there, is because making them has been pretty much standardised. There are hundreds of tutorials on how to clone Super Mario; but there’s no tutorial on how to create a game like Tiny Bubbles. Developer Stu Denman has crafted his own bubble simulation, giving life to something truly unique. Pressure, surface tension and even curved reflections: all those features that you would expect are perfectly captured in Tiny Bubbles. Stu has been very open about the development of the game; if you’re interested in knowing more about the techniques used to create bubbles, you can check here, here and here.
It’s no mystery that Fantastic Arcade showcases some of the best, small indie titles out there. And NIUM looks definitely one of them. The game is created by the developer who’s best known for Downwell. For this new project, however, Moppin has decided for a completely different aesthetic and gameplay. NIUM, together with other intriguing games, can be bought on itch.io to support Austin’s independent game collective JUEGOS RANCHEROS.
Astroneer | System Era | website | steam | twitter
Let’s be honest: saying that Astroneer is going to be huge is unnecessary. The game has attracted a large audience already, and there is no doubt is going to be a commercial success. Incidentally, this ambitious indie title effortlessly delivers most of features that are missing from No Man’s Sky. Multiplayer and terrain deformations are not just some minor cosmetics decoration: they are deeply woven in the fabric of Astroneer. The game is about surviving, exploring and building bases on alien planets. All aspects that Astroneer implements with an immersive, diegetic interface. From the music the to user experience, every aspect of Astroneer is crafted with love.